AI Insights · Timothy · October 2022
Top 5 Sports Games on iOS in Ireland Q3 2022
Explore the performance of the top five sports game apps on iOS in Ireland during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top five sports games on iOS in Ireland demonstrated varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
8 Ball Pool™ saw consistent weekly revenue, peaking at approximately $4.8K in early July and tapering off to around $3K by the end of September. Weekly downloads remained relatively stable, with a small dip from 1.5K in late June to about 1.2K at the end of the quarter. Active users showed a slight decline from 53.5K to 49.4K over the same period.
Real Wild Fishing - Fish Game experienced a significant drop in weekly downloads, starting strong at 5.2K in mid-July but dropping sharply to just 24 by the end of August. Active users followed a similar downward trend, peaking at 10.5K in late July before declining to 4K by the end of September.
Flip Diving from MotionVolt Games Oy showed a steady increase in weekly revenue, peaking at $75 in late July and maintaining around $50 towards the end of the quarter. Weekly downloads fluctuated, starting at 1.5K in early July before dropping to 635 by late September. Active users rose from 808 in late June to a peak of 4.7K in mid-August, before gradually decreasing to 3.2K by the end of September.
Basket Battle had a notable spike in weekly downloads, reaching nearly 5K in mid-July but stabilizing around 250 by the end of September. Active users mirrored this trend, peaking at 7.4K in late July and then leveling off to around 3K towards the end of the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw a varied revenue pattern, starting at nearly $2K in late June, dipping to a low of $564 in early July, and then fluctuating around $900 by the end of September. Weekly downloads showed a slight decline from 750 in late June to 737 by the end of the quarter. Active users remained relatively stable, starting at 8.3K and ending at 8.6K.
For more detailed insights and trends, visit Sensor Tower.